LTTP or ‘late to the party’ pieces are opportunities for me to catch up and write about games I missed out on the first time around. They may contain spoilers.
I can see why Vanquish can seem like a very short and boring third person shooter which was why I tried spicing it up from the get go. I also knew this was a Platinum Games joint with the direction of Shinji Mikami and thus I approached it like Bayonetta mixed with third person cover based shootin’. The end result was a whole lot of slow mo shots and explosions while looking bad ass.
It’s official. In just over 10 months I’ll be moving into a new home. A new home means new furniture, new appliances and new technologies. Don’t worry, I’ll put in the effort and not flood this blog with silly details like the choice of marble flooring or the hardwood stain I’m going to choose. Instead, I’ll be talking about how I will bewiring things and my move to modern technologies like wireless N.
But since is just the beginning of this journey, I’ll leave it at that for now.
I wrapped up Vanquish late last week and begun playing L.A Noire. It’s pretty damn good and something that I believe everyone needs to play. As for Vanquish? I’ll be writing something about it for this Wednesday.
I’m also playing through the Mortal Kombat Challenge Tower. It’s been a long time since I tackled something this challenging. After spending over an hour with Shang Tsung and his fight against 3 combatants including Shao Khan — all with one life bar — I’ve grown a hatred for the sorcerer. He’s a slow bastard with a limited move set and simply no fun to play with.
Got my Seagate Barracuda Green 2TB SATA Hard Drive and successfully installed it into my Shuttle ST20G5. Windows Home Server 2011 recognized it and I was able to configure/format it within seconds. With that simple step out of the way, the long task of migrating 450+ GB of data from my HP Media Vault NAS to the 2TB hard drive within the Shuttle.
I want more Vanquish. That 711 MB PS3 demo wasn’t enough! I haven’t felt this bad ass since the original Max Payne. Vanquish is slick, stylish and a reminder that there’s more to shooters than an M16A2 burst to the head.
Platinum Games knows its audience and the options menu is a testament to that. An option for improving the visibility of text on standard definition TV’s? No problem. An option to use L1/R1 for shooting? Of course. It runs well on PlayStation 3 hardware? Absolutely.
It doesn’t looks like it features 2X anti-aliasing and it is a bit blurry (possibly running 1024×720 as well?), but it’s fine because I’m too busy sliding on my knees and unloading bullets into the the face of robots. The slow motion slide reminded me of the diving bullet time shooting of Max Payne. It’s a very uncommon perspective and sensation.
The voice acting is solid and — I want to say — deliberately cheesy. The techno ramble fits and it somehow helps sell that awesome high tech armor the main character, Gideon, is wearing. I love watching that suit transform and morph; it’s quite possibly the neatest looking suit of armor I’ve ever seen in a game.
I died once in the demo. It was during the boss battle. I don’t know why, but I feel that this game should have a jump function. It seems weird to see Gideon sliding with rocket propulsion and not be able to jump. I also felt sliding with L2 and holding L1 for the slow motion while pressing R1 to shoot was pushing the limits of controller comfort. I’m sure I’ll get used to both those quirks, but it’s still worth noting.
Nitpicks aside, I’m sold on Vanquish. It runs well, looks good and it’s a barrage of fun. Looking forward to October 19, 2010!