Posts Tagged ‘super smash brothers’

Super Smash Brothers Brawl Review

Sunday, April 13th, 2008

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I realize this “review” is late. Part of it is due to laziness, but the other half is wading through the content Super Smash Brothers Brawl offers. The Smash Brothers series isn’t completely foreign to me; I’ve played every single one of them at limited amounts of time. I’ve always given the series respect for being a good party game, but as a fighter not so much. I simply never understood the depth or the intricacies. What makes Brawl so special, though? Is it the copious amounts of Nintendo content? No. I took me awhile to realize it, but like most successful Nintendo games, Super Smash Brothers Brawl is a game with several layers of depth.

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SSBB Theme Decoded

Tuesday, April 8th, 2008

I was entertained by this decoded version of the SSBB main theme. It’s supposed to be latin and if you were reading the lyrics, it matches. Sometimes. I do like the interpretation a lot more though.

In other news, SSBB’s online component is more tolerable these days.

Super Smash Bros. Series Evolution

Monday, March 24th, 2008

Did the Super Smash series evolve? It certainly did visually! GameTrailers created a nice little video showcasing all the changes. Oh Kirby, you so weren’t round during the N64 days.


SSBB - “Fastest-selling video game in Nintendo of America’s history”

Monday, March 17th, 2008

At a rate of 120 copies per minute or 2 copies per second, Super Smash Brothers Brawl, according to Nintendo, has become the fastest selling videogame in Nintendo of America’s history. Hurray for Nintendo. Once again, your software sells great on your console!

Not to sound cynical, but did anyone doubt Brawl’s sales here in North America?

Really?

P.S - Brawl is fun. A lot of fun.

No_Style’s Checkpoint: Smash Brawlin’ Edition

Saturday, March 15th, 2008

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Smash Brothers fever hit this week and pretty much all of us on QSF5 are gearing up for Brawl get together next week. Forge and I tried out Brawl via Nintendo WFC, but it wasn’t as fluid it could be. The offline experience was a lot better. We’re going to give it another whirl sometime in the near future and I’m hoping it will be a better experience.

My brother and I have been playing through the American version of the game at a feverish pace; trying to unlock as much as possible, but we cannot fight the urge to duke it out in Battle mode and improve our skills. I don’t believe we’re going pro like those guys featured on this week’s 1UP Show, but it’s a deep game with a lot to offer.

I rarely do gaming binges, but Brawl ignited a 2 hour marathon. It seems like only Nintendo published games are capable of grabbing me like this since the last game which I spent 2 + hours consecutively with was Super Mario Galaxy.

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Super Smash Bros. Brawl Japanese Impressions

Sunday, February 17th, 2008

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Super Smash Brothers Brawl is possibly the most anticipated Nintendo Wii title of 2008 and why shouldn’t it be? This fan service on a disc has a ridiculous amount of content for the Nintendo obsessed. The Japanese version of Brawl known as Dairanto Smash Brothers X was released a few weeks ago and I finally got my hands on it. Here are some impressions after taking it for a quick spin. Note that Brawl is a rather large game with plenty of modes to choose from. So where does one start? Subspace Emissary and classic multiplayer Brawl modes seemed appropriate and thus this preview will just touch on those two modes.

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SSBB Modes Trailer

Thursday, January 31st, 2008

Check out all the modes which are in Super Smash Brothers Brawl:


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SSBB Info Leak

Tuesday, January 29th, 2008

There was a huge outpouring of information after the Hong Kong release of Super Smash Brothers Brawl.  Marth and Ness were confirmed as returning playable characters amongst the already hefty roster. You can read the rest of the info at this site here or you can just watch the awesome intro below.


There’s so much fan service in SSBB — it’s almost sickening. I absolutely adore the music as well.