
I was ignorant of Sucker Punch’s pedigree. Thus, I viewed inFamous as nothing more than a generic third person, open world game with electric super powers as a gimmick. Oh, how wrong I was. I had no idea what these developers were capable of or how enjoyable an open world game could be. And I’m glad I didn’t because in the end, I was genuinely surprised with inFamous.
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We’re into the third week of June which means the Summer Solstice is just around the corner. Summer gaming usually consists of one epic game which spans over a matter of weeks. Last summer was spent with Atlus’ Persona 3: FES. This summer’s possibilities will most likely include another Atlus RPG and a few more.
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Unearthed through the generosity of NeoGAF was a gigabyte’s worth of demo for Sucker Punch’s upcoming open world adventure known as inFamous. I needed to get my hands on it; I needed to know how it felt. And for good reason.
Video portrayal of this game simply doesn’t convey how responsive Cole is and it certainly doesn’t highlight how easy it is to scale buildings. Say that I wanted to get that glowing metallic piece to increase my electric charge meter – not a problem in this game. I don’t even have to think twice about it; just up and go.
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Sony’s and Sucker Punch’s InFamous looked interesting at first, but after watching this terrible presentation, I’m officially intrigued by this. It’s like Assassin’s Creed with Force powers set in New York City.
It looks great and animated quite well. Do make an effort and suffer through the presentation. The gameplay shots themselves are definitely worth watching. It starts around the 4 minute mark.
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Courteousy of the PlayStation Blog comes a trio of screenshots from Sucker Punch’s inFamous. Not much is known about it. All I can recall is this debut trailer which included lots of ‘force lightning’ and parkour. I also get this game and Prototype mixed up.
I guess I could pick up the July issue of GameInformer if I was desperate for info.
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