After such a long wait, the console patch for Bad Company 2 was finally deployed (it’s server side). In it were the mentioned PC balance changes from way back and additional tweaks as detailed below:
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
The PC patch is out now! There are a whole slew of changes for you PC players to pore over including tweaks to weapon balance. At first, DICE didn’t divulge the all important weapon balance changes in their original post, but now they have.
It’s the third month into the life of Modern Warfare 2‘s multiplayer and I think I’ve had enough of it.
You could say I’m in the trough of disillusionment or maybe there’s just so many issues (little or large) that I’ve just had enough.
I’ve played over two day’s worth. My Kill/Death ratio is hovering at around 2.40 and I’ve Prestiged once. But as time passed, the thrills of acquiring a chopper gunner and mowing people down is no longer there. Instead, I see a borderline broken game.
This patch is live now, but for lazy skeptics like myself? We need a video to stir up some level of excitement and that’s what we have here. A video tour of the latest LBP patch.
I think I speak for most of us when I say that these fixes should have been in the product on day one. Hell, I think the game would have been better served if it was delayed until this year with the mass market price of the PlayStation 3 Slim.
On July 14, Killzone 2 will receive it’s tenth patch.
Tenth patch.
The game has improved considerably since its launch and I can’t help, but wonder how Killzone 2 would be if these patches weren’t for catching-up with basic functionality. What if these patches were adding awesome new features instead of basic server detail information? Oh well.
In addition to the server details, bug and exploit fixes, this 91 MB patch will enable support for the “Napalm & Cordite” map pack. There’s no release date yet for this third piece of downloadable content.