Posts tagged ‘patch’

Bad Company 2 Console Patch Arrives

2010 May 11

posted by No_Style at 5:51 PM

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After such a long wait, the console patch for Bad Company 2 was finally deployed (it’s server side). In it were the mentioned PC balance changes from way back and additional tweaks as detailed below:

Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.

Oh, how sweet it is!

Bad Company 2 Gets Another PC Patch; Console Peasants Still Waiting

2010 May 6

from → PC Gaming
posted by No_Style at 5:48 PM

bad-company-2-logo

The PC version of Bad Company 2 will be getting another patch as early as next week.

This latest patch features a number of fixes and enhancements detailed as follows:

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Bad Company 2 PC Patch & DLC News

2010 April 21

posted by No_Style at 10:46 AM

bad-company-2-logo

The PC patch is out now! There are a whole slew of changes for you PC players to pore over including tweaks to weapon balance. At first, DICE didn’t divulge the all important weapon balance changes in their original post, but now they have.

Warning: It’s pretty damn epic.

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Modern Warfare 2 Three Month Impressions

2010 February 8

posted by No_Style at 7:32 PM

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It’s the third month into the life of Modern Warfare 2‘s multiplayer and I think I’ve had enough of it.

You could say I’m in the trough of disillusionment or maybe there’s just so many issues (little or large) that I’ve just had enough.

I’ve played over two day’s worth. My Kill/Death ratio is hovering at around 2.40 and I’ve Prestiged once.  But as time passed, the thrills of acquiring a chopper gunner and mowing people down is no longer there. Instead, I see a borderline broken game.

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Online Create & Improved Netcode For LBP

2009 December 1

from → PlayStation 3
posted by No_Style at 5:34 PM

This patch is live now, but for lazy skeptics like myself? We need a video to stir up some level of excitement and that’s what we have here. A video tour of the latest LBP patch.

I think I speak for most of us when I say that these fixes should have been in the product on day one. Hell, I think the game would have been better served if it was delayed until this year with the mass market price of the PlayStation 3 Slim.

But, hey, that could just be me.

New Killzone 2 Patch Will Deliver Basics

2009 July 10

from → PlayStation 3
posted by No_Style at 11:36 PM

On July 14, Killzone 2 will receive it’s tenth patch.

Tenth patch.

The game has improved considerably since its launch and I can’t help, but wonder how Killzone 2 would be if these patches weren’t for catching-up with basic functionality. What if these patches were adding awesome new features instead of basic server detail information? Oh well.

In addition to the server details, bug and exploit fixes, this 91 MB patch will enable support for the “Napalm & Cordite” map pack. There’s no release date yet for this third piece of downloadable content.

FYI: Core i5 Naming Confusion & BC:R Trophy Patch

2009 June 18

posted by No_Style at 7:09 PM

intel_logo.pngAnnouncements

  • Bionic Commando: Rearmed PSN Trophy Patch Coming (via PlayStation.Blog)
    • Trophy Support
    • New “Normal” difficulty setting with the following changes:
      • When you die, you respawn at the last solid ground or checkpoint
      • Albatross B level removed
      • Added ability to reel out the cable when hanging or swinging to its full length
      • If the player swings into a wall, they will no longer disconnect and be thrown away from the wall. Instead, they will keep connected and reel in
      • Unlimited lives
    • Super Joe Machine Gun bug fix:
      • When upgraded, the weapon also becomes more powerful in addition to the larger clip
      • Fixed for all difficulty levels.

    Technology

    • Intel’s Confusing Naming Scheme Revealed? (via AnandTech)
      • Core i5, Corei3 and Core i7
      • Most confusing part is the fact that there will be Core i7 for both LGA-1156 (new) and LGA-1366 (current)
      • Core 2 Duo & Core 2 Quad naming scheme disappearing along with Centrino

    Miscellaneous

    • “New Xbox 360″ for 2010 “Confirmed” By Steve Ballmer (via TGDaily)
      • Confirmed at “The Executive’s Club of Chicago” while discussing “the role of innovation in changing economic times.”
      • Most likely “slim” Xbox 360 with Project Natal camera bundled

      Opportunity to play more Bionic Commando: Rearmed? Nice. Confusing consumers with all these Core i-something nonsense? Insane.

      New Xbox 360 with Project Natal in 2010? Not surprised.