The “year of the fighters” will have a strong finish later this year with the release of Tekken 6. I dabbled with Tekken 5 and its Dark Resurrection rerelease for the PSP, but I just couldn’t get into it. And not because it was a bad game, the game just never clicked with yours truly. Between the two Namco fighters, I rather play SoulCalibur.
However, that doesn’t stop me from admiring how Namco got schoolgirls and pandas to fight one another.
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In 2007, Xbox 360 owners received a few games which PS3 only gamers were not invited to. Two them included 2K Games’ BioShock and Namco Bandai’s Eternal Sonata. A year later, those two games are no longer exclusive. I’ve already taken a look at BioShock’s PS3 demo and now it’s Eternal Sonata’s turn. Will the PS3 demo finally convince me to pick up this JRPG?
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Back in 1999, the original SoulCalibur was the reason numerous gamers purchased the Sega Dreamcast. I spent a lot of time with SoulCalibur. I even spent a month playing the classic weapon oriented fighter just before Namco Bandai’s SoulCalibur IV arrived. The sequels debuted during the waning years of the fighting genre and thus I merely dabbled into them. Fortunately, those dark days are coming to an end and fighting games are making a triumphant return this year. SoulCalibur IV is amongst the first out of the gate, but would the fourth installment of this revered 3D fighter make a lasting impression? Or will it be more of the same? We know online support is included, but does it work? Simple answer: Yes, it’s all that and a bit more.
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Namco Bandai’s SoulCalibur IV has sold (or shipped?) over 2 million units worldwide. Were the Star Wars cameos the reason or perhaps it was just a damn good game? At this rate, it looks like SoulCalibur V is going to happen.
Anyways, an awesome game deserves awesome numbers.

Behind the shadows of summer blockbusters such as Ninja Gaiden 2 and Metal Gear Solid 4, is a game which needs no introduction, but instead needs some clarification. Dragon Ball Z games have become an annual affair for Namco Bandai and Atari, and I don’t blame folks for not knowing which installment is worth their time. This year’s installment is brought to us by DBZ: Budokai 3’s developer, Dimps. It’s been awhile since Dimps made a Dragon Ball game, so let’s see if they’ve managed to make Dragon Ball Z: Burst Limit worth your while.
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