
It’s the third month into the life of Modern Warfare 2’s multiplayer and I think I’ve had enough of it.
You could say I’m in the trough of disillusionment or maybe there’s just so many issues (little or large) that I’ve just had enough.
I’ve played over two day’s worth. My Kill/Death ratio is hovering at around 2.40 and I’ve Prestiged once. But as time passed, the thrills of acquiring a chopper gunner and mowing people down is no longer there. Instead, I see a borderline broken game.
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Games. I’ve been playing some. I haven’t finished anything since Modern Warfare 2 which is why I haven’t written a review for some time.
With that in mind, I decided to jot down some of my thoughts in this week’s Checkpoint post.
New Super Mario Bros. Wii – I’ve actually finished this game with my brother a few minutes ago. Went through over the past month or so via co-operative play. It was a unique and awesome experience overall. We’ve still got World 9 and Star Coins to collect which means there’s still quite a bit of game for us to complete.
Ratchet & Clank Future: A Crack in Time – 12 hours in and I can see the finish line. Like NSMBWii, there’s quite a bit of collectibles to finish up and extend play time with. They’re easy and interesting enough to get into, so I’ll be investing time searching for these.
PixelJunk Shooter – I bought this last week and completed the first three levels. I’m liking it a lot more than PixelJunk Eden simply because of the art and music. Some of Eden’s tracks were grating to the ears after awhile.
Modern Warfare 2 - Still have yet to reach level 70, but I have been spending time trying to complete challenges. Even if it means sacrificing K/D ratio performance.
Playing both Mario and Ratchet reminds me of the Winter of 2007 with Super Mario Galaxy and Tools of Destruction. Both games were great, but Super Mario Galaxy was the clear superior. This year isn’t so clear cut. Both have their own strength and weaknesses which I’ll get into with my reviews soon.
As for what’s coming up next? I hope to start Assassin’s Creed 2 which I just picked up for $30!
Hardware
- Nintendo DS – 1, 700, 000
- Wii – 1, 260, 000
- Xbox 360 – 819, 500
- PlayStation 3 – 710, 400
- PSP – 293, 900
- PlayStation 2 – 203, 100
Software
- 360 – CALL OF DUTY: MODERN WARFARE 2 – 4, 200, 000
- PS3 – CALL OF DUTY: MODERN WARFARE 2 – 1, 870, 000
- Wii -NEW SUPER MARIO BROS. WII – 1, 390, 000
- 360 – ASSASSIN’S CREED II – 794, 700
- 360 – LEFT 4 DEAD 2 – 744, 000
- WII SPORTS RESORT – 720, 200
- WII FIT PLUS – 679, 000
- PS3 – ASSASSIN’S CREED II – 448, 400
- 360 – DRAGON AGE: ORIGINS – 362, 100
- Wii – MARIO KART W/ WHEEL – 315, 000
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I’ve accumulated nearly a day’s worth of Modern Warfare 2 multiplayer and I thought I would share some of my thoughts with the game. It’ll be brief and segmented for easy digestion.
Here goes:
Perks
Commando – This perk reminds me of the Plasma sword found in Halo 2; the lock on and teleportation towards the target. I feel the range for this is a smidgen too much
Marathon – Is there a reason why this couldn’t be “Extreme Conditioning”? If there’s one thing which highlights how arcadey Modern Warfare 2 is, it’s this perk.
Weapons
Akimbo – It’s a fun ability in any other game, but it feels so out of place in Modern Warfare 2. Especially when you pair up Model 1887 shotguns.
M16 – The M16 was my ‘Long Range’ weapon of choice in Call of Duty 4, but it is (understandably) less effective in Modern Warfare 2. What irks me about this weapon is the inability to actually hit someone from a great distance. I see them, but I can’t hit them with the M16’s bullets.
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More of the same.
Game changing alterations.
Deeper customization.
Easy to pick up.
It seems Modern Warfare 2’s multiplayer is a bunch of contradictions that somehow ends up working out. After investing 12+ hours into multiplayer thus far, I feel comfortable with saying that it’s a better game overall.
Upon first pick up, I immediately noticed how much tighter the controls were. Locking onto to people seems effortless compared to the predecessor. They tweaked the acceleration of the reticle when aiming down sights, suppressed the amount of recoil and the end result is an even easier game to pick up and play.
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There was a point in time when nearly everyone picked up Infinity Ward’s games for their single player campaigns. But after the release of Call of Duty 4: Modern Warfare, those days are evidently over. Some say it’s because the draw for multiplayer is so strong. Others say it’s due to the fact that Infinity Ward hasn’t done anything noteworthy with their single player campaign in quite some time. It’s a bit of both, in my opinion.
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Let’s start the new week with some Modern Warfare 2 talk. (Don’t worry, there shouldn’t be too much of it for the week.) I’m taking this opportunity to put down my thoughts on the “No Russian” chapter of Modern Warfare 2. Some people found it disturbing, some didn’t. It’s controversial and even Infinity Ward thought it was offensive enough to offer a “skip chapter” function.
I didn’t find it disturbing.
Needless to say, this post will be filled with spoilers. So if you care about Modern Warfare 2’s story, I suggest you skip this.
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