Posts Tagged ‘metroid’

Nintendo’s Upcoming Wii-makes

Friday, October 3rd, 2008

Believe it or not, but Nintendo really wants to cater to everyone. Even the hardcore crowd.

However, it seems like they aren’t trying very hard. Especially with the following Wii-makes (re-released games with motion controls grafted on)

  • Metroid Prime
  • Metroid Prime 2: Echoes
  • Pikmin
  • Pikmin 2
  • Mario Tennis
  • Chibi Robo
  • Donkey Kong Jungle Beat

Lots of GameCube classics. Worth revisiting? Perhaps, it all depends on the implementation of that tricky Wiimote.

That Nintendo is a crafty one though. Why go through all the trouble of developing brand new titles catered to the hardcore audience when you can revisit the classics you know they love and fuse motion controls right into it. Instant profits!

A Fan Made Metroid 2 Remake

Friday, March 21st, 2008

metroid2.jpgThere are hardcore and talented game fans that can create some remarkable stuff. The most recent fan created project I ran into is a remake of Metroid II for the original Game Boy. There is a playable tech demo, but if you’re lazy there are plenty screenshots and videos.

I’ve never played Metroid II, but I know this remake isn’t staying very true to its source. Is that a bad thing? No. I’m pleased with the re-imagining – it’s like Metroid: Zero Mission. I tried the tech demo and it was brilliantly smooth, controlled great and captured the Metroid spirit well. There were tiny imperfections here and there, but it’s a tech demo.

I hope the developer can finish this game. I really do. Hopefully the Nintendo lawyers will lay off.