Play – New Search Modes: More ways to find interesting levels like Most Hearted, Highest Rated and Busiest!
In-game Store: Browse, buy and play downloadable content, such as the soon-to-be-released Metal Gear Solid packs, without needing to go to the Playstation Store
Create – Save As: Save your level to a different slot on the moon while mid-edit.
Share – Keyboard text chat: Plug a standard USB keyboard into your PS3 and just start typing. Or, press Tab on your keyboard to go straight to the standard PS3 text entry screen.
Image export: save the photos you take in game to your hard drive.
Fixed “Wheel of death” bug where Sackboy could get stuck endlessly respawning out of a checkpoint
Better support for third party controllers
Fixed stretch Sackboy arms
General server improvements and optimization
Improved the corner (vertex) editing tool
Improvements to how Popit deals with complex shapes
Improved Sackboy animation and made it harder to slap accidentally while acting
It took several public demonstrations to convey what LittleBigPlanet was all about. After it was all said and done, I was convinced that this was the Lego set for the gaming generation. The opportunity to easily build a 2D platformer with relative ease sounded like an excellent opportunity to flex creative muscles. Then to find out that there would be a method of sharing these creations with others; the potential to be amazed and floored by the talent of the world was there. Media Molecule undoubtedly created a unique product for the home console market, but can it resonate with the masses? Can someone merely be a player of LittleBigPlanet and completely ignore the construction aspect of the game? I took the time to contemplate all of that and more.
Looks like Sony and Media Molecule are going to update the community on a regular schedule now with their “SACK IT TO ME” posts. The first installment contained two interesting pieces of info. The first of which is stats from LittleBigPlanet itself:
# of user generated (UG) levels = 177,657
# of comments = 1,093,491
# of times Story levels have been played online = 36,661,881
# of times UG levels have been played online = 22,463,892
# of levels played online = 59,125,403
That’s a whole lot of levels being played online. And the number of user generated levels isn’t something to scoff at either.
Next, they’ve said that they’re working on a better searching solution. No further details were revealed, but at least they’ve acknowledged the request.
The most anxious of fans probably already know that LBP is finally on retail shelves. However, before you go out and grab your copy, know this: the servers are currently down. I guess you will have to spend some time unlocking items within the single player campaign.
No details on when the servers will be back up or what glitches they’re fixing, but Media Molecule assures us that they’re working on it.
LittleBigPlanet was delayed after complaints were received concerning unsavory Quran lyrics were discovered in one of the game’s licensed song. In a post “Manchester Cathedral in Resistance” world, Sony Computer Entertainment Europe decided it was best to recall all the discs and postpone the game’s launch.
It’s a bummer and Media Molecule has said it will address the issue via a patch to those lucky folks who’ve already have their copy. I’m unphased by this, but I know a few you out there who’re quite upset that you don’t get to play with your Sackboys sooner.
On Monday, I was blessed with a LittleBigPlanet beta code courtesy of 1UP. Since then, I’ve put in approximately 8 hours or so into this beta. It took awhile for me to sit down and write this little piece for you all because of two simple reasons: 1) the beta has so much to offer and 2) I was too busy tinkering with my level.