Posts Tagged ‘littlebigplanet’

LittleBigPlanet Review

Wednesday, December 3rd, 2008

It took several public demonstrations to convey what LittleBigPlanet was all about. After it was all said and done, I was convinced that this was the Lego set for the gaming generation. The opportunity to easily build a 2D platformer with relative ease sounded like an excellent opportunity to flex creative muscles. Then to find out that there would be a method of sharing these creations with others; the potential to be amazed and floored by the talent of the world was there. Media Molecule undoubtedly created a unique product for the home console market, but can it resonate with the masses? Can someone merely be a player of LittleBigPlanet and completely ignore the construction aspect of the game? I took the time to contemplate all of that and more.

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Some LBP Stats

Wednesday, December 3rd, 2008

Looks like Sony and Media Molecule are going to update the community on a regular schedule now with their “SACK IT TO ME” posts. The first installment contained two interesting pieces of info. The first of which is stats from LittleBigPlanet itself:

  • # of user generated (UG) levels = 177,657
  • # of comments = 1,093,491
  • # of times Story levels have been played online = 36,661,881
  • # of times UG levels have been played online = 22,463,892
  • # of levels played online = 59,125,403

That’s a whole lot of levels being played online. And the number of user generated levels isn’t something to scoff at either.

Next, they’ve said that they’re working on a better searching solution. No further details were revealed, but at least they’ve acknowledged the request.

Checkpoint: SSFT2:HDR Edition

Saturday, November 29th, 2008

Despite unenthusiastic reaction to the Super Street Fighter Turbo II: HD Remix media which were released throughout the past several weeks, I went ahead and downloaded the $14.99 CAD game off the PSN Store. So far? No regrets. I even placed an order for a Hori Fighting Stick 3 for added fun. I believe I will be writing up a short review of it, but if you’re a fan of Super Street Fighter II Turbo, do yourself a favor and download this. It’s that awesome.

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Checkpoint: Two Down. One To Go Edition

Friday, November 21st, 2008

I wrapped up the Gears of War 2 campaign earlier this week. Not to delve into too many details, but Epic Games knows how to make their games shine. I’ll get down to jotting down my thoughts on it a bit later. Meanwhile, you can read up on Resistance 2.

Fallout 3 is still lingering in the shadows; not sure when I will get to that.

As crazy as it sounds, I don’t feel the urge even open the game. There’s still a lot more Gears of War 2 to play and the same goes with Resistance 2. And what about this LittleBigPlanet?! Especially when folks make something like this. Yeah, that game needs love too. I also haven’t mentioned the two PlayStation 2 titles I have waiting in the wings as well.

The res of the year looks relatively calm, but with huge February rush looming overhead — we don’t have much time for dawdling. There is time, however, for a good read. It’s not everyday that you have a Gears of War article from the New York Times.

More LBP Downloadable Costumes This Thursday

Wednesday, November 12th, 2008

I grabbed the free costumes last week, but ignored the paid stuff. Paying dollars for digital costumes? No, thanks. Anymore freebies on the way? Just one this week. A Venus fly trap costume which won the “Design-a-Sackboy” contest.

Additionally, there are several paid costumes this week. There’s the MotorStorm costume which will cost you $1.99 and four “Animal” ones which will cost $0.99 each. You can save yourself a bit of money by purchasing all four for just $2.99.

The animals include a frog, a penguin, a gorilla and a shark. It’s all very nice, but I’ll take the freebie and leave the rest.

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Game Breaking LBP Glitch Found

Tuesday, November 11th, 2008

What happens when you build and spin a wheel at full speed and then have your Sackboy touch it? Non-stop death. No chance of ressurrection. Not even if you quit the game. I haven’t tested this glitch since apparently, the only way to recover from it is to delete your save file.

If you’re curious about this game breaking bug, check the video below:


Tetris & Gradius LBP Style

Monday, November 3rd, 2008

These LittleBigPlanet levels are simply amazing works. The Tetris is very nice, but that Gradius one is just genius!


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Sackboy Documentary Part Three

Thursday, October 30th, 2008

The third installment of these documentary styled trailers is up. Get to know the level creation tools through this cute little piece of edutainment.


LBP Finally Out. Servers Unfortunately Down.

Tuesday, October 28th, 2008

The most anxious of fans probably already know that LBP is finally on retail shelves. However, before you go out and grab your copy, know this: the servers are currently down. I guess you will have to spend some time unlocking items within the single player campaign.

No details on when the servers will be back up or what glitches they’re fixing, but Media Molecule assures us that they’re working on it.

LittleBigPlanet Delayed

Friday, October 17th, 2008

Update: It’s being delayed for just a week.

LittleBigPlanet was delayed after complaints were received concerning unsavory Quran lyrics were discovered in one of the game’s licensed song. In a post “Manchester Cathedral in Resistance” world, Sony Computer Entertainment Europe decided it was best to recall all the discs and postpone the game’s launch.

It’s a bummer and Media Molecule has said it will address the issue via a patch to those lucky folks who’ve already have their copy. I’m unphased by this, but I know a few you out there who’re quite upset that you don’t get to play with your Sackboys sooner.