Posts Tagged ‘lionhead’

Fable II Review

Sunday, November 9th, 2008

Lionhead’s roleplaying game, Fable, was said to have under delivered — “too many promises and not enough results” they said. With no expectations, I played Fable: The Lost Chapters and enjoyed it thoroughly. When Fable II was announced, I kept tabs on the sequel’s development, but I remained distant in order to preserve realistic expectations. From the get go, it looked like Fable II was everything Fable should have been, but would the magic last until the very end? Almost.

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Fable 2 Bugs Round Up. Patch Coming

Monday, October 27th, 2008

I just started playing Fable 2 and so far I haven’t encountered any of these game ruining bugs. However, it’s a good idea to keep an eye out for them until Lionhead Studios push out a patch.

So without further here’s the bug round up:

  • Monk’s Quest” bug where you won’t be able to resume the game if you leave the region before finishing the conversation with the Abbot of the Temple of Light in Oakfield.
  • Playing a co-op game with an existing and brand new character could wipe all experience and gold from the existing character.
  • Freezes which may or may not be attributed to the “Co-op patch”.

Not too bad. Most of them don’t even affect me since I tend to listen to dialog and don’t play Xbox 360 games online.

GC 2008: Fable 2 Screenshots

Monday, August 25th, 2008

Microsoft posted this handful of screenshots from that Xbox 360 exclusive RPG fans have been clamoring about. These screens aren’t showing the best side of Fable 2, but that could be just me.

Fable 2 debuts later this year on October 21st.

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