Killzone 2 - Helghan Trailer
Monday, October 27th, 2008Resistance 2 will most likely serve as a stop gap game between now and the eventual release of Killzone 2. I like R2, but I’m hyped for Killzone 2. Just look at it!
Resistance 2 will most likely serve as a stop gap game between now and the eventual release of Killzone 2. I like R2, but I’m hyped for Killzone 2. Just look at it!
Just some Games Convention 2008 media of Killzone 2’s multiplayer.
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Games Convention 2008 will be open to the public tomorrow, but since today is press day, the net is filled with its fair share of interesting tidbits:
It was mentioned at Sony’s press conference, but it wasn’t really exposed like it should have been. Thank goodness press conferences aren’t the only source of info. The latest bit of info for Killzone 2 pertains to its multiplayer. I’m liking the primary class and support class system.
Anyways, for more details and the first trailer of said 32 player multiplayer, see below:
Console manufacturer business plans are interesting documents. Not only do they give details on upcoming games and services, they also provide some fascinating numbers.
While perusing Sony’s latest game division business plan, the most fascinating numbers to me were the this:
“Over 9.8 Million accounts worldwide”
That’s approximately 82% of the ‘12 million’ PS3 units sold worldwide if you take it at face value. The optmist in me says that number is quite possible seeing how PSN is free and everyone would have at least checked out the online services out of curiosity. Unfortunately, I’m also a bit of a pessimist and believe that a chunk of that ‘9.8 million’ consists of dummy American and Japanese accounts created by the curious and more savvy users. Don’t hold your breath waiting for Sony to sort that one out.

Saturday will be hampered this weekend. I have overtime to do. There’s not bitterness, since there will be sweet overtime funds being syphoned from it. The only downside will be the lack of GTAIV time.
I was going to create an editorial/article about one of the key areas which I look for in a first person shooter, but I decided to just informally conduct it here.