I returned my PC copy of RAGE yesterday despite the claims of bug fixes by id Software and AMD/ATI. Day one PC gaming has become a growing concern as of late. Out of the handful of day one PC purchases I’ve made, over 75% of them gave me grief.
It starts with Fallout: New Vegas which was purchased several weeks after the release date, but despite that buffer, I was still experiencing stuttering and crashes.
What an unorthodox pairing. RAGE and Blake Griffin? A first person shooter and a basketball player? There’s enough craziness here to start a meme which they’re clearly striving for.
But I do wonder who approached who with this advertisement idea. Was it Blake Griffin who was genuinely a video game and id Software fan? Was it Bethesda and id Software who approached Blake Griffin after becoming super popular?
This was quite the surprise when I saw via the Twitter feeds.
id Software (Doom, Quake) was sold to ZeniMax Media, owner of Bethesda (Fallout 3, Oblivion). My immediate reaction was “Why now?”. I suspected economic pressure and was part way there.
“Things aren’t really going to be different in terms of what’s going on at id,” Hollenshead said. “We’re not going to change the kinds of games we make…. It allows us to accelerate the growth of our internal studios, so we can focus on making all of our internal games as opposed to working with external partners where there has been a step down in quality… There will be more, better games from id. So if you’re a fan of the company, then it is all upside and all things to look forward to.”
Thanks, Todd Hollenshead. Now where in the world is RAGE at?
Quake Live is essentially a revised version of Quake III built for the web browser. The idea behind this free to play first person shooter is to provide a quick to pick up and play game which gamers could access via a web browser. I signed up for the beta a few months ago and was recently accepted. While it sounds great on paper, there are some caveats worth noting.
…Or so id Software lead designer Tim Willits says. We already heard Carmack echo similar statements in the past, nothing quite like this:
“I wouldn’t say the overall story was changed in any way in order to fit on the Xbox 360 version,” Willits said, “but how the player experiences Rage’s story has been altered.” Unfortunately, that means the experience has been altered across all platforms. This is one of the first signs we’ve received of the 360′s older DVD media showing its age, but we expect some fans won’t be terribly pleased that it’s affecting other versions of the game as well.
Amazing if this is really the case. It just goes to show how influential the Xbox 360 is this generation. Or perhaps it just shows how idiotic id Software is. Gimping the PS3 version is understandable since it is a console, but the PC version as well? What are they on? Oh, that’s right, it’s because consoles come before PCs now.
Another one of them cage rattling interviews with John Carmack. I love his candidness. His latest quotable comment is this:
We still think the PC is a market worth supporting, but we’re not making decision around the PC. It’s probably more of the junior partner in the cross-platform strategy, although obviously, our day-to-day development is predominately on the PC.
I’m not surprised at all. He’s just reacting to the market conditions. PC die hards will probably be upset over this, but Mr. Carmack assures us that he’ll continue to support the PC platform:
We certainly expect Rage and the Doom project on the PC. We’re contractually obligated to have Rage on the PC, and I would be stunned if we did not do Doom 4 for the PC. It would just be wrong. Even if it was a marginal business case, we would still do it because it’s the right thing to do.
Put down your pitchforks, folks. id Software is not abandoning you.
For more reasons to get riled up, read the full interview from Tom’s Games.
It was hinted at before, but now John Carmack made it official: Doom 4 is coming. It will use the id Tech 5 engine as well, but it will look better than Rage since they’ve made the concious decision to reduce the number of frames per second from 60 to 30.