Posts Tagged ‘capcom’

SSF2T:HDR Available Next Week

Wednesday, November 19th, 2008

Street Fighter IV was given an official release date after some speculation, and now the folks at Capcom have confirmed that Super Street Fighter 2 Turbo: HD Remix will be available next week.

The PlayStation Network version will debut on Tuesday, November 25th with the Xbox Live! Arcade version debuting on the very next day.

I’ve been vocal about my lack of interest in this remake, especially in the light of Street Fighter IV’s debut in just a few short months.

Street Fighter IV Arrives On February 17th, 2008

Friday, November 14th, 2008

Nothing else needs to be said. My beloved Street Fighter IV will join Killzone 2 in February 2009. North America will be blessed with the title on the 17th while the Europeans get it on the 20th. Oh, and it’s for the PlayStation 3 and Xbox 360.

Great news, Capcom! Thanks! Now give us more details about those arcade sticks.

Resident Evil 5 Screenshots To Spook You?

Thursday, November 13th, 2008

They’re not frightening. I lied. It’s just fifteen screenshots which were reduced from super high resolutions for you all to gawk at. It’s Resident Evil 5. It looks gorgeous and it comes out next year. Who cares? Focus on 2008’s plethora of titles!

On the plus side, thanks to Capcom, we do have an awesome 2009 first quarter to look forward to.

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This Week’s SSFT2:HDR Screens

Wednesday, November 12th, 2008

Another week, another nineteen screenshots from everyone’s favorite HD remake of Super Street Fighter 2: Turbo. This batch features Sagat, Fei-long and more Akuma.

Can’t go wrong for more Akuma.

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Street Fighter IV Roster Finalized?

Sunday, November 9th, 2008

Shoryuken.com has what appears to be a screenshot of the final Street Fighter IV character select screen.

Let’s take a look at this apparent full roster from the top row:

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An Official Capcom SSF2T:HDR Combo Video

Friday, November 7th, 2008

Not sure what impressed me more, the combos themselves or the fact that Capcom put the video together.


SFIV & SSF2T:HDR Release Windows Narrow

Tuesday, November 4th, 2008

Capcom have done us all a little favor and narrowed down the release windows for both Street Fighter IV and Super Street Fighter 2 Turbo: HD Remix.

According to a Capcom-Unity forum post by Christian Svensson, SSF2T:HDR is done and submitted for certification. The game is scheduled for an assumed late-November release, however it may not be a simulatenous PSN/XBLA release if either of them encounter snags during the process. None of this is 100% official yet, so keep your eyes out for updates.

As for Street Fighter IV, it looks like Japan will be getting the much anticipated sequel in February 2009. Early adopters will also receive the animated movie which fills in the gap between Street Fighter II and Street Fighter IV.

Another Batch of SSF2T:HDR Screens

Tuesday, November 4th, 2008

Another week and another batch of remake screenshots. This batch features more Dhalsim, E. Honda and Guile. E. Honda looks absolutely massive! Not as foreboding as Street Fighter IV’s incarnation, but still.

Anyways, enjoy this week’s worth of hand drawn high definition goodness. 

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Another Twenty Screens SSF2T:HDR

Tuesday, October 28th, 2008

Slowly, but surely the amount of SSF2T:HDR media is climbing. Soon they’ll match the number of Street Fighter IV coverage! And to think this game was announced before Street Fighter IV. Anyways, anyone feeling good about this remake? With SFIV on the way, I don’t feel like this game is necessary anymore.

Could be just me, though.

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LTTP: Dead Rising

Sunday, October 26th, 2008

LTTP or ‘late to the party’ pieces are opportunities for us to catch up and write about games we missed out on the first time around. They may contain spoilers.

After the honeymoon weeks with the original Gears of War back in November of 2006, I began looking through the Xbox Live! Marketplace for some new demos. Capcom’s Dead Rising was the first demo I gravitated towards. It reviewed well, but at the time I just didn’t get it and thought it lacked substance. Two years later and I still didn’t get it! For the first few hours, I felt disoriented, lost and clumsy – nothing was working the way I expected. Despite all of that, I managed to complete the game and even enjoyed it. Hell, I even put off starting Fable II to finish the game properly.

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