When I was contemplating the purchase of a PlayStation Vita for $150, I tried to justify the potential purchase with a list of games. That list included Atlus’ Persona 4: Golden.
This trailer showcasing all the new features isn’t making me regret my decision of not pulling the trigger on a $150 Vita at the time but it is doing a great job of reminding me of how awesome Persona 4 is.
I need to play this PlayStation Vita release one day. Better yet I hope they release this on PlayStation Network as a standalone PS3 title. If they want my money sooner rather than later, I suggest they go down that route.
Persona 4: Golden is slated for a November 20th release.
As far as Japanese role playing games goes, Atlus’ Persona series sits among the top three franchises for me at the moment — especially Persona 4. I absolutely adored Persona 4 and would recommend it to fans of the genre in a heartbeat. But what about Persona 3? It’s not a slouch and it may seem obsolete from a gameplay and design standpoint, but it’s still worth trying. If only there was a way to play Persona 3 with some of Persona 4‘s enhancements.
Enter Persona 3: Portable for the PlayStation Portable.
This may be the third release of Persona 3, but it seems to be the definitive version. You may not get the extra content found in Persona 3: FES (The Answer epilogue), but having played it, I think you can safely skip over it. The most notable additions and alterations in P3P include:
direct control of the party
faster pacing and (vanilla P3 was a bit slow)
additional characters to mingle with
They’re significant improvements and with them, I’d easily recommend it. The $39.99 USD price tag seems a bit much, but for a new comer, I’d say it’s fair.
Persona 3: Portable debuts July 6, 2010 for the PlayStation Portable. For more information, visit the official website.
Postmortems for games are always interesting to me. “What went wrong?” “What went right?” Having the developer look back at the development of a game can bring a whole new level of understanding.
Persona 4 is one of my favorite games in recent memory. It was amazing. So to have an opportunity to read a postmortem for it was awesome. One point they mentioned has me wondering though:
Also, one of the villain characters changed in the middle of development; since the character design was done before the story change, the design did not reflect the fact that he was a villain.
Who are they talking about? Is it who I think it was? The mystery murderer? If so, I loved that I wasn’t able to point out who it was beforehand. There’s no need to highlight a character as a villain with “evil” characteristics. That’s just too blatant.