And here we are. Call of Duty: Ghosts was made official with a teaser website and now a teaser video:
This is an Infinity Ward joint. Sledgehammer Games have confirmed they’re working on their next project. All we know about CoD: Ghosts are the six platforms that it will land on including the Xbox 360, PlayStation 3, Wii U, PC, PlayStation 4 and the next Xbox.
Speaking of the next Xbox, the world will be given (and probably shown) more details on the next Call of Duty at Microsoft’s next generation Xbox reveal event. Now I have even more reasons to tune in.
Modern Warfare 3 wasn’t a fire starter for me but I somehow convinced myself that Call of Duty: Ghosts could be interesting.
Surprise. There’s a new Batman: Arkham _____ game coming. This prequel isn’t developed by Rocksteady. Warner Bros. Montreal will take the helm on this while Rocksteady works on something else. Details from the GameInformer magazine reveal can be found here. It will debut for the PlayStation 3, Xbox 360, Wii U and PC on October 25th of this year.
After finishing Batman: Arkham City, more Batman in the vein of those games is the last thing I’m looking for. I am looking forward to the other title, Batman: Arkham Origins Blackgate which is coming for the Nintendo 3DS and PlayStation Vita.
I’m excited for the handheld title because it is a 2D Metroid style game developed by some of the folks who created Metroid Prime. Additional details from the Game Informer reveal of this title can be found here.
The PlayStation 4 was officially announced today. You can watch the event here if you wish. Many of the hardware specifications rumors turned out to be true. The big surprise was the confirmation of 8GB of GDDR5 RAM. Early rumors were pegging it at 4GB so it was a surprise to see Sony double it.
Why is RAM so important? Because memory limitations were the source of feature parity and performance issues for many consoles. And if they were going to add all those sharing features and suspend features, having more RAM can only help. This means they’re not cutting into developer RAM.
The most impressive moment to me was the appearance of Mark Cerny as the PlayStation 4′s System Architect. Unlike with the PlayStation 3, the west has taken the lead on the PlayStation system hardware. This makes me feel more confident about the future of PlayStation Network services and developer relations.
By moving to x86-64 and “off the shelf” PC parts, the PlayStation 4 will be much more developer friendly. I’m hoping this enables developers to quickly ramp up and get quality games in the early years and not repeat the growing pains of the PlayStation 3.
Overall I was very impressed with what Sony showed. They showed more games than I thought they would and they spent the right amount time on the hardware, features, tech demos and games. Great job, Sony.
For more official info on the PS4, check out these PDFs:
Microsoft announced the pricing of their upcoming Windows RT powered Surface tablets. It starts at $499.99 for the 32GB model. For $599.99, there is a 64GB model. And for $699.99, you can get a 64GB model along with one of those new fangled Touch Covers.
The Touch Covers will be sold separately for $129.99. If you want a more traditional keyboarding experience, a Type Cover can be picked up for $139.99
Unfortunately, there’s no word on the x86 Windows Pro version which is arguably the most interesting version with its ability to toggle between traditional desktop and tablet interfaces.
From a hardware perspective, the Surface pricing is in line with the iPad’s. It may not have a high DPI screen like the latest iPad but it does have more storage capacity, Mini Display Port out and a MicroSDXC slot.
From an ecosystem perspective, however, it’s a tough sell. For $499.99, I would like access to the most and best applications available for my hardware device. Apple can accomodate that. Microsoft? Not so much. It’s another reason why the x86 version is more compelling.
The Microsoft Surface w/ Windows RT will be available on Windows 8 launch day, October 26th, 2012.