Posts Tagged ‘acquisition’

Valve Cool With Acquisitions

Tuesday, August 5th, 2008

Not only are they cool with acquiring studios like Turtle Rock, but they’re also okay with the idea of being acquired themselves.

Don’t panic yet. They’re not looking to be acquired, but ever since working with Electronic Arts with The Orange Box, it seems they’re quite impressed with the big publisher and the idea of it.

I’ve always thought Valve was comfortable with their own thing, but if they’re looking into taking their games to the next level and need the funds to do so, by all means go for it. I just hope they keep their integrity and quality.

NVIDIA Acquires AGEIA

Monday, February 4th, 2008

ageianvidia.jpgAGEIA made a name for itself with the introduction of their PhysX software and hardware solutions. The PhysX SDK is available for a wide variety of platforms including the XBOX 360, Wii, PlayStation 3 and the PC. While their hardware solutions have been less than stellar, their SDK have garnered some attention by the likes of Epic Games and their Unreal 3.0 Engine.

Well, it now appears that NVIDIA have deemed them worthy enough for purchase. A press release earlier today announced that NVIDIA are going to “bring amazing physics dynamics to millions of gamers” through the acquisition of AGEIA. Does this mean we are going to see PhysX physics processing units (PPU) along side the upcoming GeForce video cards? I have no idea. One thing for certain though: this is the best thing to happen to AGEIA since their inception.