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	<pubDate>Sat, 05 Jul 2008 02:55:25 +0000</pubDate>
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		<title>Checkpoint: CAG Appreciation Edition</title>
		<link>http://qsf5.com/2008/07/04/checkpoint-cag-appreciation-edition/</link>
		<comments>http://qsf5.com/2008/07/04/checkpoint-cag-appreciation-edition/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 02:55:25 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Miscellaneous]]></category>

		<category><![CDATA[checkpoint]]></category>

		<category><![CDATA[lost odyssey]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[resistance]]></category>

		<category><![CDATA[soulcalibur]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1170</guid>
		<description><![CDATA[First, I&#8217;d like to direct your attention to two reviews, my MGS4 and my Space Invaders Extreme one. I enjoyed writing the MGS4 review, but not because I enjoyed the series, but how I managed to not criticize the game to death. It&#8217;s very easy to attack a game for its faults, especially a AAA game with [...]]]></description>
			<content:encoded><![CDATA[<p>First, I&#8217;d like to direct your attention to two reviews, my <a href="http://qsf5.com/2008/06/30/metal-gear-solid-4-guns-of-the-patriots-review/" target="_blank">MGS4</a> and my <a href="http://qsf5.com/2008/07/04/space-invaders-extreme-review/" target="_blank">Space Invaders Extreme</a> one. I enjoyed writing the MGS4 review, but not because I enjoyed the series, but how I managed to not criticize the game to death. It&#8217;s very easy to attack a game for its faults, especially a AAA game with valid faults. Anyways, please critique, compliment or comment.</p>
<p>So what is CAG? CAG is <a href="http://www.cheapassgamer.com/" target="_blank">CheapAssGamer</a>. They&#8217;ve launched a new site this week and since I received both Lost Odyssey and Resistance: Fall of Man this week as well, I thought it would be nice to talk about how awesome CAG is.</p>
<p><span id="more-1170"></span></p>
<p>So what do I appreciate most about CAG? Well for one, it&#8217;s a site dedicated to finding deals for gamers. Not just for the United States, but for the international community. It&#8217;s driven by gamers for gamers. Any time I need to check for a gaming deal, I usually hit <a href="http://www.cheapassgamer.com/forums/forumdisplay.php?f=56" target="_blank">this forum</a> or <a href="http://www.redflagdeals.com/" target="_blank">RedFlagDeals.com</a>.</p>
<p>Next? The trading. I&#8217;m not a fan of selling games. Value is always lost. I&#8217;m also not fan dealing with a middleman. At CAG&#8217;s Trading Forum, I&#8217;ve traded my unwanted gaming goods for something I actually want. &#8220;One man&#8217;s trash is another man&#8217;s treasure.&#8221; Of course there&#8217;s a risk like with all things on the internet, but with a rating system and a strong community warning others of scammers and sour deals, I&#8217;m fairly confident in trading with the folks there. You can check people&#8217;s trade histories and the comments people left for them.</p>
<p>The only thing you have to pay for is the shipping.</p>
<p>So what did I trade away?</p>
<p>Lost Odyssey was acquired for a couple of SIXAXIS controllers which were of no use to me since I got Dual Shock 3&#8217;s. Resistance: FoM was acquired for BioShock since I had the intent of picking up the PS3 version in October. (Providing it has new content.)</p>
<p>Gaming wise? Working through Ninja Gaiden 2. The game isn&#8217;t what I&#8217;d hoped for, but I&#8217;ll get into that later. I&#8217;ve also began playing SoulCalibur for the Sega Dreamcast. Through the VGA adapter, it looks fantastic. Almost as a good as <a href="http://www.1up.com/do/reviewPage?cId=3168525&amp;p=4&amp;sec=REVIEWS" target="_blank">the XBLA release</a>. Maybe? Close enough. At least it has Quest Mode!</p>
<p>There&#8217;s a reason for revisiting the stage of history, it&#8217;s in preparation for SoulCalibur IV. Think of it as a test of my SoulCalibur love. SoulCalibur II and III were played to a limited degree, but I played the original quite a bit. The fourth installment looks great and it&#8217;ll do well with the other fourth installments I&#8217;ve accumulated this generation. Damn, just count all them games with &#8220;4&#8243; at the end.</p>
<p>That&#8217;s all for now.</p>
<p>P.S - Happy Independence Day to you Americans.</p>
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		<item>
		<title>Space Invaders Extreme Review</title>
		<link>http://qsf5.com/2008/07/04/space-invaders-extreme-review/</link>
		<comments>http://qsf5.com/2008/07/04/space-invaders-extreme-review/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 01:54:36 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[nds]]></category>

		<category><![CDATA[psp]]></category>

		<category><![CDATA[space invaders]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1165</guid>
		<description><![CDATA[
It&#8217;s not every month you get classic game revival worth talking about. Then again, it&#8217;s not every month that you get something like Taito&#8217;s Space Invaders Extreme. The Square Enix owned company has been churning out Space Invaders games for a long time now, but not one managed capture my attention. I know what Space [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://qsf5.com/wp-content/uploads/2008/07/spaceinvadersextreme_review.jpg" rel="lightbox[1165]"><img class="alignnone size-full wp-image-1169 aligncenter" title="spaceinvadersextreme_review" src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/spaceinvadersextreme_review.jpg" alt="" width="297" height="159" /></a></p>
<p>It&#8217;s not every month you get classic game revival worth talking about. Then again, it&#8217;s not every month that you get something like Taito&#8217;s Space Invaders Extreme. The Square Enix owned company has been churning out Space Invaders games for a long time now, but not one managed capture my attention. I know what Space Invaders entails, but it never piqued my interest. With the release of Space Invaders Extreme, they managed to not only grab my attention, but also impress me. The question is: &#8216;How did they do it?&#8217;</p>
<p><span id="more-1165"></span></p>
<p>First, you start off with clean and colorful visuals. Then add subtle touches of special effects and animation transitions to spice up things up. Optional FMV backgrounds for the PSP can be added for that extra psychedelic flair, but use at your own discretion since it can be chaotic. Finally, don&#8217;t forget to add lots of vibrant and eye catching power ups.</p>
<p><a href="http://qsf5.com/wp-content/uploads/2008/07/spaceinvadersextreme_psp_02.jpg" rel="lightbox[1165]"><img class="alignnone size-thumbnail wp-image-1167 alignright" style="float: right;" title="spaceinvadersextreme_psp_02" src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/spaceinvadersextreme_psp_02-150x150.jpg" alt="" width="150" height="150" /></a>To accompany the trippy visuals, throw in catchy techno beats. Then to really give the game that sense of &#8216;newness&#8217;, tie every shot made to a sound effect. Now you&#8217;re not just participating in a war against invaders from space, you&#8217;re participating in the music as well. (Think Rez and Lumines.) The updated visuals were a nice , but it was the tantalizing aural mixtures which sold me. Especially after watching this intriguing <a href="http://www.gametrailers.com/player/28587.html" target="_blank">trailer</a>.</p>
<p>All the cans of paint and frills you can throw on a classic game means nothing if the gameplay isn&#8217;t altered. And here&#8217;s where Space Invaders Extreme earns its &#8220;Extreme&#8221; moniker. The Space Invaders formula was remixed, tinkered and just twisted beyond expectations. You have aliens the one third the size of the screen, you have aliens shooting bombs, aliens dividing into multiple aliens after being shot and you even have aliens deflecting your own shots. The game continuously messes with expectations and keeps me on my toes. I never realized how fun and varied Space Invaders could be.</p>
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		<title>Elebits: The Adventures of Kai and Zero Coming</title>
		<link>http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/</link>
		<comments>http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 15:56:05 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[elebits]]></category>

		<category><![CDATA[eledees]]></category>

		<category><![CDATA[konami]]></category>

		<category><![CDATA[nds]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1154</guid>
		<description><![CDATA[I played Elebits (aka Eledees for Europe) for the Wii. It served as an interesting rummaging simulator. It was overwhelmingly cutesy, but it was still fascinating for an early Wii game. Did I want a sequel? I didn&#8217;t even finish the original. Well, somebody wanted a sequel, because Konami is delivering one. On the Nintendo DS, though. Figure that [...]]]></description>
			<content:encoded><![CDATA[<p>I played Elebits (aka Eledees for Europe) for the Wii. It served as an interesting rummaging simulator. It was overwhelmingly cutesy, but it was still fascinating for an early Wii game. Did I want a sequel? I didn&#8217;t even finish the original. Well, somebody wanted a sequel, because Konami is delivering one. On the Nintendo DS, though. Figure that one out.</p>
<p>Details and and screenshots of Elebits 2 follows:</p>
<p><span id="more-1154"></span></p>
<p style="padding-left: 30px;"><strong>Eledees power on to DS</strong></p>
<p style="padding-left: 30px;"><strong>Konami&#8217;s charming Eledees series heads to Nintendo DS in all-new, bespoke adventure</strong></p>
<p style="padding-left: 30px;">Konami Digital Entertainment GmbH has announced the return of its popular Eledees characters, as the cute energy creatures head to DS in an all-new title Eledees: The Adventures of Kai and Zero heading to Europe this Winter.</p>
<p style="padding-left: 30px;">Eledees was an original title designed for the Wii and starred the titular creatures who have the ability to supply electricity when gathered together. As such, players were charged with locating and collecting the tiny Eledees creatures needed to power their home, and this basic concept has been retained for Eledees: The Adventures of Kai and Zero, but within a touch-screen adventure created specifically for the Nintendo handheld.</p>
<p style="padding-left: 30px;">Eledees: The Adventures of Kai and Zero acts as a direct sequel to the Wii game, and adds a mystical slant to the story. The two titular heroes find themselves transported into a mysterious realm by a magical bus created by Kai’s inventor Father. As they get used to their surroundings, the pair must use all their skills to gather the Eledees they will need to assist their progression, with Kai making good use of his special capture gun, which is used to grab the evasive Eledees, and lift, manipulate and move any objects in his path.</p>
<p style="padding-left: 30px;">In addition to locating the various Eledees to power devices, players are also challenged with locating a new species of ‘Omega’ Eledees, who boast a wider range of abilities and act as side-kicks who accompany Kai through the vast stages. As the game progresses, ‘Omega’ Eledees capable of locating hidden areas, freezing water, and illuminating dark areas must be found and put to good use to progress to later stages.</p>
<p style="padding-left: 30px;">The DS game also extends the multi-player elements of the Wii title, with the Nintendo DS Wi-Fi service allowing players to compete head-to-head, or in four-player battles to round up the errant power sources.</p>

<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-01/' title='eledees-2-01'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-01-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-02/' title='eledees-2-02'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-02-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-03/' title='eledees-2-03'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-03-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-04/' title='eledees-2-04'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-04-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-05/' title='eledees-2-05'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-05-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-06/' title='eledees-2-06'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-06-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-07/' title='eledees-2-07'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-07-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-08/' title='eledees-2-08'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-08-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-09/' title='eledees-2-09'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-09-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/elebits-the-adventures-of-kai-and-zero-coming/eledees-2-10/' title='eledees-2-10'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/eledees-2-10-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>

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		<title>Street Fighter IV&#8217;s Animated Trailer</title>
		<link>http://qsf5.com/2008/07/04/street-fighter-ivs-animated-trailer/</link>
		<comments>http://qsf5.com/2008/07/04/street-fighter-ivs-animated-trailer/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 15:33:27 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[arcade]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[street fighter]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1153</guid>
		<description><![CDATA[Take a look at this animated trailer. Yeah, it&#8217;s in Japanese, but just watch and listen if you&#8217;re interested in Street Fighter IV and its lore.
Ok, now what do we make of this? Are we to expect animated cutscenes? Is Gouki/Akuma to be expected for Street Fighter IV? Can we also expect Gouken?
So many questions, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right;" src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/05/sfiv_logo.jpg" alt="" />Take a look at this <a href="http://www.capcom.co.jp/sf4/trailer/trailer6.html" target="_blank">animated trailer</a>. Yeah, it&#8217;s in Japanese, but just watch and listen if you&#8217;re interested in Street Fighter IV and its lore.</p>
<p>Ok, now what do we make of this? Are we to expect animated cutscenes? Is Gouki/Akuma to be expected for Street Fighter IV? Can we also expect <a href="http://en.wikipedia.org/wiki/Gouken" target="_blank">Gouken</a>?</p>
<p>So many questions, so little answers.</p>
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		<title>Five Developers Tackle Bioshock for PS3</title>
		<link>http://qsf5.com/2008/07/04/five-developers-tackle-bioshock-for-ps3/</link>
		<comments>http://qsf5.com/2008/07/04/five-developers-tackle-bioshock-for-ps3/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 15:10:18 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[2k games]]></category>

		<category><![CDATA[bioshock]]></category>

		<category><![CDATA[digital extremes]]></category>

		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1152</guid>
		<description><![CDATA[I forgot about this yesterday, so here it is:
Why does it take five developers to convert Bioshock to the PS3? I honestly couldn&#8217;t tell you. In fact, I can&#8217;t recall the last game which was co-developed by more than two developers. Regardless, 2K Games have obviously gone to great lengths to optimize Bioshock for the [...]]]></description>
			<content:encoded><![CDATA[<p>I forgot about this yesterday, so here it is:</p>
<p>Why does it take five developers to convert Bioshock to the PS3? I honestly couldn&#8217;t tell you. In fact, I can&#8217;t recall the last game which was co-developed by more than two developers. Regardless, 2K Games have obviously gone to great lengths to optimize Bioshock for the PS3 and Digital Extremes is a good choice. For more info and fancy talk, check the press release below.</p>
<p>So now that they&#8217;ve put worries about technical differences to rest, what about additional content?</p>
<p><span id="more-1152"></span></p>
<p><strong>2K Games Announces Partnership with Digital Extremes</strong></p>
<p><strong>Premier Development Studio Tapped to Optimize BioShock® for the PLAYSTATION®3 System</strong></p>
<p><strong>New York, NY – July 3, 2008</strong> – 2K Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), announced today that it has signed an agreement with Digital Extremes to assist in the development of BioShock® for the PLAYSTATION®3 computer entertainment system. Shipping to retailers in October 2008 with new features and content, the PLAYSTATION 3 system version of BioShock is being developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes.</p>
<p>&#8220;By partnering with Digital Extremes, 2K Games is delivering a fully optimized experience that takes advantage of the PLAYSTATION 3 system hardware,&#8221; said Christoph Hartmann, president of 2K. &#8220;Bringing Digital Extremes on board allows us to continue to deliver the best experience possible to our fans.&#8221;</p>
<p>Headquartered in London, Ontario, Digital Extremes brings more than 15 years of experience as one of the gaming industry&#8217;s premier developers. Digital Extremes pioneered technological and graphical design within the video gaming industry as the co-creators of Epic Games&#8217; Unreal® franchise. Using the experience it gained from working on the recently released Dark Sector®, Digital Extremes is partnering with the 2K studios to help optimize BioShock&#8217;s performance on the PLAYSTATION 3 system.</p>
<p>&#8220;When 2K approached us to assist with development on BioShock for the PLAYSTATION 3 system, it was a no-brainer,&#8221; said James Schmalz, CEO and founder of Digital Extremes. &#8220;You really can&#8217;t ask for a more exciting, technically impressive world to work in than Rapture, and the incredible knowledge and talent between the 2K studios and our team at Digital Extremes is unprecedented. The collaboration on this project will make the PLAYSTATION 3 system sing with Big Daddy goodness and Little Sister &#8216;thank you&#8217;s&#8217;.&#8221;</p>
<p>BioShock is a narrative-driven action experience that allows players to do the impossible as they journey through an amazing, immersive and terrifying world. Caught between powerful forces and hunted down by genetically mutated citizens, the player will come to grips with the mysterious and fascinating world of Rapture, a distinct Art Deco underwater utopia gone mad. BioShock not only challenges players&#8217; capacity to adapt and survive, but brings to question their values and commitment to the inhabitants of Rapture. With smart and adaptive AI, no encounter ever plays out the same, while numerous customization options provide gamers with an experience that adapts to their playing style.</p>
<p>BioShock for the PLAYSTATION 3 system will be available in October 2008 and is not yet rated by the ESRB. For additional details, visit <a href="http://www.bioshockgame.com">www.bioshockgame.com</a>.</p>
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		<title>Five Too Human Screenshots For Judgement</title>
		<link>http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/</link>
		<comments>http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/#comments</comments>
		<pubDate>Fri, 04 Jul 2008 14:36:28 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[too human]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1145</guid>
		<description><![CDATA[While Denis Dyack is galavanting around posting on forums and criticizing them on podcasts, Too Human&#8217;s publisher, Microsoft Games Studios, was kind enough to direct our attention to what matters most, the game itself. So here you are kids, five screenshots for your judgement.
Are you &#8216;for&#8217; or &#8216;against&#8217; these?








]]></description>
			<content:encoded><![CDATA[<p>While Denis Dyack is galavanting around <a href="http://www.1up.com/do/newsStory?cId=3168418" target="_blank">posting on forums</a> and criticizing them on <a href="http://www.1up.com/do/newsStory?cId=3168418" target="_blank">podcasts</a>, Too Human&#8217;s publisher, Microsoft Games Studios, was kind enough to direct our attention to what matters most, the game itself. So here you are kids, five screenshots for your judgement.</p>
<p>Are you &#8216;for&#8217; or &#8216;against&#8217; these?</p>
<p><span id="more-1145"></span></p>

<a href='http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/too-human-01/' title='too-human-01'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/too-human-01-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/too-human-02/' title='too-human-02'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/too-human-02-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/too-human-03/' title='too-human-03'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/too-human-03-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/too-human-04/' title='too-human-04'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/too-human-04-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/04/five-too-human-screenshots-for-judgement/tyr_poster/' title='tyr_poster'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/tyr_poster-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>

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		<title>Viva Pinata: Trouble in Paradise Debuting September 5th</title>
		<link>http://qsf5.com/2008/07/03/viva-pinata-trouble-in-paradise-debuting-september-5th/</link>
		<comments>http://qsf5.com/2008/07/03/viva-pinata-trouble-in-paradise-debuting-september-5th/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 16:40:10 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[viva pinata]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1144</guid>
		<description><![CDATA[Update: September 5th is the UK date. September 2nd is for North America.
It&#8217;s a busy Thursday!
I didn&#8217;t buy the original, but I did enjoy the demo extensively. I toyed with the idea of buying this Pinata themed resource management game when it hit $19.99 CAD, but I never pulled the trigger. Perhaps this rejuvenated and expanded version, Trouble in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Update: </strong>September<strong> </strong>5th is the UK date. September 2nd is for North America.</p>
<p>It&#8217;s a busy Thursday!</p>
<p>I didn&#8217;t buy the original, but I did enjoy the demo extensively. I toyed with the idea of buying this Pinata themed resource management game when it hit $19.99 CAD, but I never pulled the trigger. Perhaps this rejuvenated and expanded version, Trouble in Paradise will finally convince me to jump in.</p>
<p>Details via press release below:</p>
<p><span id="more-1144"></span></p>
<p><strong>Viva Piñata: Trouble in Paradise Release Date and New Details Revealed</strong></p>
<p><strong>Green thumbs and animal-loving gamers rejoice with the return of their favourite candy-filled creatures, hits shelves on 5th September</strong></p>
<p><strong>LONDON – 3rd July 2008</strong> - Roarios and Tigermisus and Fizzlybears, OH MY! Microsoft today announced that “Viva Piñata: Trouble in Paradise” will be released and on store shelves by 5th September.</p>
<p>With more than 30 additional new piñata species, expanded co-op options and multiple gameplay modes, “Viva Piñata: Trouble in Paradise” offers limitless fun for every animal-lover in the family.</p>
<p>Piñata Island has gotten bigger too! Now players can explore wild areas outside of the garden where they will need to bait and retrieve exotic piñata species who won’t venture into the garden on their own.</p>
<p>Put on your mittens and snow shoes as you brave the cold of the Pinartic where you’ll find piñatas that prefer cooler temperatures and the occasional blizzard, like Pengums and Polollybears. Or you can shed the layers and head to the sands of the Dessert Desert, where Camellos and Jameleons bask in the arid sun.</p>
<p>All of these new exotic piñatas will not venture into your garden willingly, so you’ll need to bait and retrieve them yourself. But you can make them feel at home right away by adding patches of snow or sand to your garden, similar to how you add grass and water.</p>
<p>Available exclusively on Xbox 360, “Viva Piñata: Trouble in Paradise” reinvigorates a colourful and engaging gaming experience. Now with full cooperative gameplay modes and various approachable difficulty settings, the “Viva Piñata” franchise opens its doors even wider with a new game that provides hours of fun for gamers of all ages, fans of the animated series and animal lovers alike.</p>
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		<title>Gears of War 2 Multiplayer Screenshots</title>
		<link>http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/</link>
		<comments>http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 16:30:27 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[gears of war]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1105</guid>
		<description><![CDATA[Most (if not all) of these screenshots are old if you visit them bigger sites, but for us, at QSF5, they&#8217;re new. Enjoy. Oh and these aren&#8217;t bullshots and there are about 38 of them.
Enjoy!









































]]></description>
			<content:encoded><![CDATA[<p>Most (if not all) of these screenshots are old if you visit them bigger sites, but for us, at QSF5, they&#8217;re new. Enjoy. Oh and these aren&#8217;t bullshots and there are about 38 of them.</p>
<p>Enjoy!</p>
<p><span id="more-1105"></span></p>

<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/chainsawduelonbridge_resize/' title='chainsawduelonbridge_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/chainsawduelonbridge_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/chainsawfrombehind_resize/' title='chainsawfrombehind_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/chainsawfrombehind_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/chainsawtwofer_resize/' title='chainsawtwofer_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/chainsawtwofer_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/cyclopsdrone_resize/' title='cyclopsdrone_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/cyclopsdrone_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/dizzyandcole_resize/' title='dizzyandcole_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/dizzyandcole_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/dizzycarnage_resize/' title='dizzycarnage_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/dizzycarnage_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/dizzymeatshield_resize/' title='dizzymeatshield_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/dizzymeatshield_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears1gridlock1/' title='gears1gridlock1'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears1gridlock1-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears1gridlock2/' title='gears1gridlock2'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears1gridlock2-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears1gridlock3/' title='gears1gridlock3'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears1gridlock3-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears1gridlock4/' title='gears1gridlock4'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears1gridlock4-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears1gridlock5/' title='gears1gridlock5'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears1gridlock5-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears2gridlock1/' title='gears2gridlock1'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears2gridlock1-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears2gridlock2/' title='gears2gridlock2'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears2gridlock2-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears2gridlock3/' title='gears2gridlock3'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears2gridlock3-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears2gridlock4/' title='gears2gridlock4'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears2gridlock4-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gears2gridlock5/' title='gears2gridlock5'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gears2gridlock5-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/grenadiersattack_resize/' title='grenadiersattack_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/grenadiersattack_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/grenadierwithhelmet_resize/' title='grenadierwithhelmet_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/grenadierwithhelmet_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gridlock_gears1_01_resize/' title='gridlock_gears1_01_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gridlock_gears1_01_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/gridlock_gears2_01_resize/' title='gridlock_gears2_01_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/gridlock_gears2_01_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/hammerheaddrone_resize/' title='hammerheaddrone_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/hammerheaddrone_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/locustontherun_resize/' title='locustontherun_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/locustontherun_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/marcuswithshield_resize/' title='marcuswithshield_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/marcuswithshield_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_gridlock2_resize/' title='mp_gridlock2_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_gridlock2_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_gridlock3_resize/' title='mp_gridlock3_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_gridlock3_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_river1_resize/' title='mp_river1_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_river1_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_river2_resize/' title='mp_river2_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_river2_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_river3_resize/' title='mp_river3_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_river3_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_river4_resize/' title='mp_river4_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_river4_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_river5_resize/' title='mp_river5_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_river5_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_security1_resize/' title='mp_security1_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_security1_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/mp_security2_resize/' title='mp_security2_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/mp_security2_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/punchingbaird_resize/' title='punchingbaird_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/punchingbaird_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/submission_capture_resize/' title='submission_capture_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/submission_capture_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/submission_flags_resize/' title='submission_flags_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/submission_flags_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/tai_flamethrower_resize/' title='tai_flamethrower_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/tai_flamethrower_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>
<a href='http://qsf5.com/2008/07/03/gears-of-war-2-multiplayer-screenshots/taiwithshield_resize/' title='taiwithshield_resize'><img src="http://qsf5.com/index.php?feedimage=wp-content/uploads/2008/07/taiwithshield_resize-150x150.jpg" width="150" height="150" class="attachment-thumbnail" alt="" /></a>

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		<title>Guitar Hero: On Tour Somehow Sells 300K In First Week</title>
		<link>http://qsf5.com/2008/07/03/guitar-hero-on-tour-somehow-sells-300k-in-first-week/</link>
		<comments>http://qsf5.com/2008/07/03/guitar-hero-on-tour-somehow-sells-300k-in-first-week/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 15:19:33 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[guitar hero]]></category>

		<category><![CDATA[nds]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1104</guid>
		<description><![CDATA[Somehow this managed to sell 300 000 units in North America during its first week. Don&#8217;t believe me? Read the Activision press release:

Guitar Hero®: On Tour Sets Activision North American Retail Sales Record
Activision&#8217;s Largest Nintendo DSTM Launch
SANTA MONICA, Calif., Jul 03, 2008 - Activision, Inc. (Nasdaq: ATVI) today announced Guitar Hero®: On Tour has sold in [...]]]></description>
			<content:encoded><![CDATA[<p>Somehow <a href="http://www.gametrailers.com/player/34578.html" target="_blank">this</a> managed to sell 300 000 units in North America during its first week. Don&#8217;t believe me? Read the Activision press release:</p>
<p><span id="more-1104"></span></p>
<p><strong>Guitar Hero®: On Tour Sets Activision North American Retail Sales Record</strong></p>
<p><strong>Activision&#8217;s Largest Nintendo DSTM Launch</strong></p>
<p>SANTA MONICA, Calif., Jul 03, 2008 - Activision, Inc. (Nasdaq: ATVI) today announced Guitar Hero®: On Tour has sold in excess of 300,000 units in North America in the first seven days since its launch, making it the largest North American launch for the Nintendo DSTM in the company&#8217;s history by more than a factor of eight. In addition, Guitar Hero: On Tour&#8217;s performance ranks it as one of Activision&#8217;s top 5 best-selling launches of any title on any platform in the company&#8217;s history.</p>
<p>Guitar Hero: On Tour brings the popular Guitar Hero franchise to the handheld platforms for the first time delivering a unique gaming experience and challenging handheld gamers to prove their skills on the most diverse set list of master tracks ever offered in a Guitar Hero game.</p>
<p>&#8220;Guitar Hero is one of the most successful entertainment properties and continues to push the boundaries of innovation with Guitar Hero: On Tour,&#8221; said Mike Griffith, President and Chief Executive Officer, Activision Publishing, Inc. &#8220;The game&#8217;s breakthrough peripheral brings the Guitar Hero experience to the 41 million DS users in North America and Europe, where they can play anywhere, anytime.&#8221;</p>
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		<title>Midnight Club: LA Misses September, Coming in October</title>
		<link>http://qsf5.com/2008/07/03/midnight-club-la-misses-september-heads-for-october/</link>
		<comments>http://qsf5.com/2008/07/03/midnight-club-la-misses-september-heads-for-october/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 14:55:27 +0000</pubDate>
		<dc:creator>No_Style</dc:creator>
		
		<category><![CDATA[Entertainment]]></category>

		<category><![CDATA[midnight club]]></category>

		<category><![CDATA[ps3]]></category>

		<category><![CDATA[psp]]></category>

		<category><![CDATA[rockstar]]></category>

		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://qsf5.com/?p=1103</guid>
		<description><![CDATA[Rockstar decided that September wasn&#8217;t the best time to release their racer. I don&#8217;t know why. All I know is that they&#8217;ve pushed it a month back into October for the PSP, PS3 and Xbox 360.
Full press release follows.

Rockstar Games announces new release date for Midnight Club: Los Angeles on the Xbox 360® and PLAYSTATION® [...]]]></description>
			<content:encoded><![CDATA[<p>Rockstar decided that September wasn&#8217;t the best time to release their racer. I don&#8217;t know why. All I know is that they&#8217;ve pushed it a month back into October for the PSP, PS3 and Xbox 360.</p>
<p>Full press release follows.</p>
<p><span id="more-1103"></span></p>
<p><strong>Rockstar Games announces new release date for Midnight Club: Los Angeles on the Xbox 360® and PLAYSTATION® 3 and Midnight Club: LA Remix for the PSP®</strong></p>
<p><strong>Open-world street racing series debuts on October 7th and 10th in North America and Europe, respectively</strong></p>
<p><strong>New York, NY – July 3, 2008</strong> – Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today announced a new release date for the fourth installment of its critically-acclaimed and genre-defining Midnight Club franchise, Midnight Club: Los Angeles. Set for release on October 7th in North America and October 10th in Europe and developed by series creator Rockstar San Diego, Midnight Club: Los Angeles will give gamers the unprecedented freedom to race through a hyper-realistic LA.</p>
<p>Rockstar San Diego has created a beautiful rendition of Los Angeles to race through at break neck speeds and explore at your own pace. With no tracks and no load times, Midnight Club: Los Angeles offers the ultimate freedom to play however you choose.</p>
<p>Also scheduled for release simultaneously, Midnight Club: LA Remix for the PSP® system will provide another incredible portable racing experience. Developed by Rockstar London, the game will take full advantage of the hardware to deliver the unrivaled sense of speed and style that the best-selling Midnight Club series is known for.</p>
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