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	<title>Comments on: Super Smash Brothers Brawl Review</title>
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	<pubDate>Fri, 21 Nov 2008 18:07:01 +0000</pubDate>
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		<title>By: Forge</title>
		<link>http://qsf5.com/2008/04/13/super-smash-brothers-brawl-review/#comment-114</link>
		<dc:creator>Forge</dc:creator>
		<pubDate>Tue, 15 Apr 2008 15:33:49 +0000</pubDate>
		<guid isPermaLink="false">http://qsf5.com/2008/04/13/super-smash-brothers-brawl-review/#comment-114</guid>
		<description>oh the level editor is too limited too. It feels like a tease since you can get only a taste of the potential power it could have offered to the replayability factor.  In a percect world they would have allowed the user to create and use any of the assets they saw in the game, including cloud platforms, putting spikes anywhere, reorienting spikes,  scrolling the stage and camera, etc... but we're talking another year or so of development time and this just isnt acceptable.  If only Nintendo would continue developing downloadable patches to fix the overall concepts, but theres a better chance of the Ottawa Senators winning the playoffs this year than that happening</description>
		<content:encoded><![CDATA[<p>oh the level editor is too limited too. It feels like a tease since you can get only a taste of the potential power it could have offered to the replayability factor.  In a percect world they would have allowed the user to create and use any of the assets they saw in the game, including cloud platforms, putting spikes anywhere, reorienting spikes,  scrolling the stage and camera, etc&#8230; but we&#8217;re talking another year or so of development time and this just isnt acceptable.  If only Nintendo would continue developing downloadable patches to fix the overall concepts, but theres a better chance of the Ottawa Senators winning the playoffs this year than that happening</p>
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		<title>By: Forge</title>
		<link>http://qsf5.com/2008/04/13/super-smash-brothers-brawl-review/#comment-113</link>
		<dc:creator>Forge</dc:creator>
		<pubDate>Tue, 15 Apr 2008 15:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://qsf5.com/2008/04/13/super-smash-brothers-brawl-review/#comment-113</guid>
		<description>I agree whole heartedly with your comments.  One thing to add though is that even though Nintendo smoothed out the online dropping/lag issues, the online component itself could and should have been designed much better.  The lack of statistics, stage sharing, leaderboards, overall structure says to me that online functionality was definitely tacked on.  In the end I am glad that they refined friend-mode online enough that you can actually have fun connecting with friends.  Heres to hoping that Mario Kart Wii will set the standard for acceptable online functionality on the wii.</description>
		<content:encoded><![CDATA[<p>I agree whole heartedly with your comments.  One thing to add though is that even though Nintendo smoothed out the online dropping/lag issues, the online component itself could and should have been designed much better.  The lack of statistics, stage sharing, leaderboards, overall structure says to me that online functionality was definitely tacked on.  In the end I am glad that they refined friend-mode online enough that you can actually have fun connecting with friends.  Heres to hoping that Mario Kart Wii will set the standard for acceptable online functionality on the wii.</p>
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