Looking at Devil May Cry 4 along with other games of its ilk, I cannot help, but wonder why they did not borrow a bit more from them. The mission structure is still intact, separating the game into 20 missions. Capcom still uses the over the top cutscenes to bookend the chapters and serve as plot advancement opportunities. If immersion was anywhere on development plan; DMC4 definitely failed with its implementation. This is a next generation Devil May Cry game, they could have at least put all that snappy loading (thanks to a hefty one time install) into seamless transitions through levels like the developers did for God of War on the PlayStation 2 and PlayStation Portable.
Devil May Cry 4’s combat system saves it from the pits of damnation; it is as deep or as simple as you want it to be. Nero’s Devil Bringer, the newest addition to the combat system, allows him to grab enemies from greater distances and punish them through his personal renditions of the blade and gun: Red Queen and Blue Rose. Nero’s grappling arm keeps the combat exciting allowing him to continuously feed his Style gauge with enemies. I wouldn’t go as far as saying the arm is cheap, but it does make enemy management a lot easier.
I guess the easier enemy managements creates windows of opportunity to pull of the Exceed moves which are superior versions of the Red Queen’s special moves. These special moves require stocks of energy which can be manually charged by repeatedly tapping the the L2 trigger outside of battle or by pulling the L2 trigger at key moments during the Red Queen’s sword swings. It’s tricky at first, but with practice you can pull off Exceed moves non-stop.
As always, collection of orbs enable our heroes to expand their abilities and exchange them for items. Unlike Dante, Nero does not obtain new weapons from defeated bosses. In fact, his move set remains relatively intact and unaltered once he obtains the ability to reach out and grab his opponents. Dante, on the other hand, obtains new weapons from his enemies in a Megaman-like manner. Keep an eye out for the Pandora Box; it’s a box of many tricks!
Regardless of who I was using, Devil May Cry controlled beautifully. From switching Dante’s styles on the fly to pulling off consecutive Exceed moves with Nero; it was all within my control. It did not matter if I was fighting lowly enemies or giant frogs, the camera rarely made itself known during combat scenarios. Unfortunately, platforming segments were not treated with such care as the camera often positioned itself in the most inconvenient locations.
Devil May Cry 4 is rare game; it’s not every year a game like this comes by and blesses us with third person hack and slash baddass-ery. I will concede that its design is archaic and its repetitive use of bosses and levels should have been made optional, but that does not keep me from recommending this game. The combat system is one of the most gratifying systems to date and for those who are willing to invest the time to discover its nuances — they will be will be rewarded. Devil May Cry 4 may not be the most polished or innovative game, but it still manages to deliver an entertaining gaming experience.
For more information on Devil May Cry 4, visit the official website.