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	<title>Comments on: Burnout: Paradise PS3 Demo Impressions</title>
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	<pubDate>Tue, 06 Jan 2009 10:42:38 +0000</pubDate>
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		<title>By: 4ftermath</title>
		<link>http://qsf5.com/2007/12/13/burnout-paradise-ps3-demo-impressions/comment-page-1/#comment-26</link>
		<dc:creator>4ftermath</dc:creator>
		<pubDate>Fri, 14 Dec 2007 16:33:38 +0000</pubDate>
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		<description>After playing the Xbox360 version of Burnout: Paradise, I have to agree with No_Style. Graphically, the game looks good, very good. The problem is that it lacks the non-stop action packed crashes that were in the previous world.

By playing this game, it reminded me of Need For Speed Underground 2. A big open world for you to drive to and you have to drive to those venues if you want "organized" action. You can really see EA's influence in the game in that matter. The lack of "Restarts" after failing a so called challenge is a pain as well. Some races make you go from one end of the city to the other, so if you fail at the end, you have to drive back to the beginning to restart it.

I will probably rent the game once, but not more than that.</description>
		<content:encoded><![CDATA[<p>After playing the Xbox360 version of Burnout: Paradise, I have to agree with No_Style. Graphically, the game looks good, very good. The problem is that it lacks the non-stop action packed crashes that were in the previous world.</p>
<p>By playing this game, it reminded me of Need For Speed Underground 2. A big open world for you to drive to and you have to drive to those venues if you want &#8220;organized&#8221; action. You can really see EA&#8217;s influence in the game in that matter. The lack of &#8220;Restarts&#8221; after failing a so called challenge is a pain as well. Some races make you go from one end of the city to the other, so if you fail at the end, you have to drive back to the beginning to restart it.</p>
<p>I will probably rent the game once, but not more than that.</p>
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